Spell Discovery and Use:
- In order to use magic, a character must have magical training. The
magical training Prerequisite costs 6 times the cost of a regular
category. Once the magical training prerequisite is taken, the character
gains the Mana category and level one in two specific skills: Collect Mana
and Cast Mana.
- Mana Pool: The maximum number of mana
points a character can have at one time is equal to the size of the
character’s mana pool. A character’s starting mana pool is equal to
his or her’s magical affinity divided by 5, rounded to the
nearest five: MA 3 – 7 = 1 point, 8 – 12 = 2 points,
13 – 17 = 3 points, 18 – 20 = 4 points. A character’s
mana pool goes up by one for each level of the skill Increase Mana
- Collect Mana: A character can
restore one point to his or her mana pool each day for each level
of Collect Mana known. Some locations can increase this gain, and if
a character can study his or her spell book, mana gain is doubled.
- Cast Mana: Mana: The number of spell
points required to cast a spell is equal to the spell’s level.
Some spells can be cast using extra points for extra effects. The
maximum number of points that a player can put into a single spell
is as high as the character’s Cast Mana level.
- To cast a spell, the character must have discovered and learned the spell.
To use a spell, the character must have taken as many days as the spell
level to study and record the spell.
- There are 5 categories into which the spells are divided. To learn a
spell, the character must have the category to which the spell belongs.
The spell lists give the spells by category, the spell level and effects
are listed. Each spell is a minor skill.
- The minimum cost to cast a spell is the level of the spell. Some spells
have larger effects if the caster decides to spend extra mana points when
casting the spell. Some spell effects are also dependent on the level of
the caster. The caster level refers to how many levels the caster has
in that particular spell. For example, “Explosion” Is a level one spell,
with range equal to 30ft + 10 ft/level, doing damage to all targets
within 5ft/point, damage is 1d6/point. So if a caster with a Cast Mana
of 5 and skill level of 3 in the Explosion spell could put up to 5 points
into the spell. If the caster used 4 points for the spell, the range for
the spell is 60 ft, the radius of the blast is 20 ft, and the damage done
is 4D6. Note that the level of a spell is the minimum point cost, so a
caster’s Cast Mana level is also the level of spell the caster could cast.