- An attack consists of rolling a d20 and adding the characters Attack
rating. If the total is higher than the target’s defense, the attack hits.
- A character’s attack bonus with a weapon is equal to the special
skill level of the character with that weapon. Other bonuses could come
from spells, or special target vulnerabilities, or special situations
(a character has three levels in longsword, Luck has been cast, and the
attack is coming from behind, giving a +3 a +1, and a +4, for a total
attack bonus of +8).
- A natural roll of 1 could be a fumble – on an 8-sided roll of
3 – 8 the character loses their next attack. On a roll of 2, the
character’s weapon breaks. On a roll of 1, the character hits a friendly
target if one is available, otherwise the character’s weapon breaks.
- In addition to the weapon damage, a character can get a damage bonus
from strength, and gets +1 damage for each level of a major skill being
used. A natural roll of 20 is a critical, unless a 20 is required just to
hit. A d8 is rolled. If a 1 is rolled, the character does maximum damage
for the weapon. On a 2 – 7, the character does maximum damage for
the weapon, and rolls normally for damage. On an 8, the character does
maximum damage for the weapon and rolls the d8 again.
- A character’s defense starts at 10, and goes up from spells, dexterity,
and/or armor. The better the armor, the higher the defense bonus.
Dexterity bonuses apply as long as the character is not wearing metal
armor. Shields give a double bonus against missile weapons.
- Ergonite weapons are compared to the target’s defense, not counting armor
or shields. If the modified defense is exceeded the shot has hit. If the
roll was high enough to hit the target even with shields and armor, the
full damage is scored against the target. If the hit would have missed
because of the armor, the shot has hit the armor, and the damage done is
first applied to the armor, and any damage beyond what the armor can
absorb is scored against the target.
- Example – Alpha is wearing leather
armor, embued with ergeonite for a +1 defense. He uses a longsword and
dagger, and has cast a Shield spell for a bonus 3 defense. He is fighting
a pirate with leather armor and a boarding pike. Alpha has a total defense
of 10+2 (leather) +1 (ergeonite bonus armor) and +3 = 16. He has a major
skill of swords and a specific skill level of 2 in longswords. Alpha has a
strength of 17 for a +1 attack and +2 damage. He puts the off-hand bonus
to attack; his attack is +1 for strength and +2 for longsword skill, and
+2 for the off-hand dagger. The pirate has a defense of 12, and an attack
of 1. The pike goes first – the pirate rolls a 3 &ndash needing a
pirate misses. Alpha rolls a 19, adds 4 for a 23, higher than the pirate’s
defense. He rolls a 2 for damage, adds 2 for strength, and 1 for the one
level of swords major skill. The pirate has 6 hp and is still up. Alpha
starts to strike again. The pirate misses. Alpha misses. Beta, seeing the
pirate is still up after the first round, fires her hand-gun from behind
Alpha. She rolls a 1, and then a 1 on the 8 sided, and shoots Alpha for
17 points of damage. The leather-embued armor can take 9 points of damage
– the armor is ruined and Alpha takes 8 points of damage. Alpha
continues fighting the pirate. Beta shouts that she will fight the one
back here with the hand-gun, and hides the smoking hand-gun behind her